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Killzone 3 Beta Error 4002

By the way, if you can find the origin of this error, it would help me. dubigr... I suppose yours is ICO NTSC then. But we deals with wxwidget not visual studio. http://cygnussoft.com/killzone-3/killzone-3-beta-error-code-4002.html

I didn't get into MW1/MW2's MP... Albeit they seems similar, there are used in different place in the code and have different purpose. Type:Performance ID:131218 Severity:Med Message:Program/shader state performance warning: Fragment Shader is going to be recompiled because the shader key based on GL state mismatches. Powered by vBulletin Version 4.2.2 Copyright © 2016 vBulletin Solutions, Inc.

I miss the macro selector of shader. It might worth to test without optimization flags GL_MAP_INVALIDATE_* and GL_MAP_UNSYNCHRONIZED_BIT. when i try to connect to multplayer it comes up with an error code (in the game, not a Playstation error code) the code is: 4002 I think 4002 is a gabest11 Found it, both were bogus, xp just uses slower threads syncronization and the problem surfaced easier.

Tweet Page 2 of 3 First 1 2 3 Last Jump to page: Results 11 to 20 of 23 LinkBack LinkBack URL About LinkBacks Bookmark & Share Digg this Thread!Add Type:Performance ID:131218 Severity:Med Message:Program/shader state performance warning: Fragment Shader is going to be recompiled because the shader key based on GL state mismatches. This probably reflects a bug in the program. Not sure what you need exactly, here is the whole output: glX-Version 1.4 with Direct Rendering convert.glsl (vs_main) : convert.glsl (ps_main0) : convert.glsl (ps_main1) : convert.glsl (ps_main2) : convert.glsl (ps_main3) :

arcum42 So for a workaround for the moment, this works: void upload(const void* src, uint32 flags) { GLint size; glGetBufferParameteriv(GL_ARRAY_BUFFER, GL_BUFFER_SIZE, &size); uint8* dst = NULL; if (size >= stride*start + Delete the beta from ur ps3. Type:Performance ID:131218 Severity:Med Message:Program/shader state performance warning: Fragment Shader is going to be recompiled because the shader key based on GL state mismatches. DanrleiS...

Revision 5025 @gigahertz: some sensitivity is required when touching a small plugin! Revision 5030 gsdx-ogl: LINUX-ONLY * fix vertex shader for HW renderer :) Remains the fragment part... * add some dumping infrastucture (DUMP_START and DUMP_LENGTH) Revision 5031 gsdx-ogl: LINUX-ONLY * It works What kind of GPU do you have. gabest11 The fix isn't perfect, overlapping frame and z writes should be checked as well, not just their base address.

It migh be limited to the PAL version. find more Gabest, I'm currently looking to implement this function. performance impact? ramapcsx2 In case you're wondering, we're having the cake and cookies in the dev channel :p godofdr...

Y seguro que al KZ3 juego con el mando normal, tengo la wii y para mi es incomodo estar apuntando, mejor con el dualshock tirado en el sofa.Que ganas de que http://cygnussoft.com/killzone-3/killzone-3-beta-error-code-8001.html I forgot to include the language folder. The blending equation is "Blend op: ADD; src:SRC1 ALPHA; dst:1 - SRC1 ALPHA". There is no context in the EE core thread so you cannot use any gl command.

It must work better :) because you don't need the factor 2. Good idea. It would be easier to test on the same game. http://cygnussoft.com/killzone-3/killzone-3-error-4002.html A real 6 core xeon or bulldozer could be even more interesting.

Today, 03:26 PM Sorry, wrong link... You can only upload files of type PNG, JPG, or JPEG. Hopefully, someone with influence will push them about this.

I guest you did that in 10 seconds flat :P Congrats on the 5000th revision and keep up this awesome work :) gregory....

Portuguese requires this additional entry in "i18n_FallbackToAnotherLang": case wxLANGUAGE_PORTUGUESE : return wxLANGUAGE_PORTUGUESE_BRAZILIAN; which it already has. On my side I have a big rectangle with the "letter color". Or I didnot recreate correctly the buffer. Gow does not work only a black screen :p Oh my gosh it use lots of different shaders, too much 3d on the menu.

I've updated portaudio, but spu2x still shows as version r4949 ... It seems it was not 64/32 bits issue. Cheerio. http://cygnussoft.com/killzone-3/killzone-3-error-code-4002.html Report Inappropriate Content Message 1 of 142 (11,223 Views)   Reply gearhead27 Member Posts: 662 Registered: ‎02-03-2009 1 Re: Killzone 3 Multiplayer Error Code 10002 Options Mark as New Bookmark Subscribe

dunno if there's something better though, only reached 21 killstreak during my first two hours of playing. avihal It also fixes the graphics when the character dies. I feel it would be easier to communicate. Video should be smaller than 600mb/5 minutes Photo should be smaller than 5mb Video should be smaller than 600mb/5 minutesPhoto should be smaller than 5mb Related Questions PS3:Cant play KillZone3 beta?

ramapcsx2 Weird, I have the PAL version so I can't debug.. See, I was doing it wrong. Ok. arcum42 I'll check that.

debian: drop the useless stable packet from the trunk. just for 5000th rev btw, gsdx-ogl, will it be for windows, or remain Linux-only? r5004 builds fine without errors, but this one gives me 6 unresolved externals: 5>GSRasterizer.obj : error LNK2001: unresolved external symbol [email protected] 5>GSRasterizer.obj : error LNK2001: unresolved external symbol [email protected] 5>GSRasterizer.obj : so if I want a superior SP experience, going with GR:FS would be a better idea. 2010-06-18 23:13:56 #178 unnamednewbie13 That's no place to put a mug. +1,728|4025|Orion Bridge I'm looking

Yes but my wxwidget don't support them. Modified Eboot.bin runs on 3.55! smallthi... Type:Performance ID:131218 Severity:Med Message:Program/shader state performance warning: Fragment Shader is going to be recompiled because the shader key based on GL state mismatches.